Multiply the cost by any facility bonuses as described in the ramAssemblyLineTypes table in the SDEĦ. ![]() Multiply the cost by the cost index returned in the /industry/systems/ resource, for the solar system you are installing the job in and the activity you are performing.ĥ. The base cost is then modified based on the type of activity:Ĥ. Multiply each material quantity by the market adjustedPrice as returned from the /market/prices/ endpoint and sum them all together. Fetch the base material quantities for manufacturing the item from your blueprint, from the blueprints.yaml file in the SDE.Ģ. are these referring to the same thing or different things? Regardless it doesn't make it very clear where they fit into the grand equation.Īs per the linked devblog Industry & 3rd party devolpers:ĭetermining the install cost for a job is getting a little more complicated with Crius, so let us quickly go over what you will need to calculate it.ġ. The issue I have with this is the number of different terms they are using: base cost, job cost, job price, base build cost. For NPC-owned facilities, this is a flat 10%, meaning a 1.1x multiplier to the job price. Facilities can impose a tax on jobs within that facility. This cost is a simple percentage increase, and will be listed in the team's information.ģ. Teams will increase job costs when they're used. For any applicable job in a given system, the multipliers for all the stations and upgrades in that system are multiplied together with the base price. A reduction in price based on the stations and upgrades present in a system. There are a range of modifiers that further affect the final price.ġ. Example: let's say the manufacturing index in Jita is 5%, and you want to build an Apocalypse whose base materials cost 200m ISK. With this value (input costs for manufacturing, 2% of output's input costs for research), we then multiply by the activity index for the activity in question to get the base build cost. (For those of you who want to do the actual math, we suggest taking a read of this devblog.) This index is then used in conjunction with job value to create a base cost. System_activity_index = square root (system_activity_job_hours / global_activity_job_hours) (The only equation for Cost Index listed in All you want to know devblog. ![]() Granted I am still making a half decent margin on my goods but figured I would do some checking while waiting for the markets to start to settle after all these changes at once. Maybe I'm just not looking in the right place with all these new bells and whistles and all the changes to where you used to have to look to find certain info changing several times throughout the testing process on Sisi. So maybe someone can either explain this cost more clearly or help me put the pieces into place, but either way they don't seem to be making sense to me. Where can we see this value or the end result of this value on cost index? 48 (due to all the stations/types in system). Manufacturing facilities: 2 (both factories, so 0.95 each)Īlso mentioned long ago in the Price of Change devblog, where they say Nonni has the best system multiplier of. System cost index (listed in the industry window): somewhere around 40% (you know, cause that little bar is pretty easy to be specific) System cost index (listed in the map screen): 0.04 Is there somewhere one can find that information short of going system by system, recording all types of stations and their counts per system, then listing that next to a list of Cost Indexes for those system, then doing the math to figure out which one is best?įor example, because I'm lazy and it was at the top of the list in Forge. Unless the System Cost Index is infact the end all of the entirety of the calculations taking into account all bonuses and reductions based on the Activity Index and the station type/count multiplier (System Station Multiplier?)? But when re-reading the devblogs it almost makes it sound as if the System Cost Index is actually the System Activity Index? A little confused as I thought that this one value isn't the whole story with cost to jobs as the Cost Index is then combined with System Activity Index as well as the system's station multiplier (for number and type of facilities).īut I couldn't for the life of me actually find that info in game to tell me the end value effect on a job for that particular system. So as I was continuing to manufacture my normal goods today I got into looking through the other facilities and comparing the Cost Index, my system was about halfway down the list.
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